![]() Spec Ops’ unusual approach deserves acclaim, as one of the few shooters that dares to portray the darker side of the military machine and of human nature. And even if the end result isn’t entirely successful this is a far more progressive blend of narrative and action than a hundred Heavy Rains and other semi-interactive movies. ![]() But that’s just one of many lessons Spec Ops can teach about storytelling in games. It does and the ending doesn’t disappoint, but it’s interesting how a story which inspired a sprawling movie like Apocalypse Now still can’t fill out an average length video game. The attempts to drag out the plot for the full duration become increasingly convoluted (Heart of Darkness is only a quick 80 page read) and by the game’s final third we just couldn’t help but wish it would come to the point. German developer Yager has filled the game with such clever touches but the one problem they cannot overcome is that neither the story nor the gameplay can keep your interest for the full running time. Hearing Nathan Drake cursing and swearing his way through the game is one thing, but as the character begins to unravel it’s clear that he’s not the one-note hero the game at first pretends he is. The script does its best to maximise this schizophrenic relationship between plot and action, and it’s even replicated in the choice of voice actor for the protagonist: Uncharted’s Nolan North. This isn’t a game portraying violence for titillation but to have you question your attitude towards it in the real world.Īnd yet… the game doesn’t shy away from the fact that pretending to shoot people in the face can be fun, especially if you’re presented with no other choice. ![]() One in particular involving white phosphorus is genuinely disturbing, and others too begin to create a real feeling of guilt over your virtual actions.Īlthough there are clear similarities with Modern Warfare 2’s infamous No Russian level comparing the two seems deeming towards Spec Ops. These moments are only lessened by the knowledge that you’ve already just shot dozens of other people in the last set piece, but some sequences will definitely linger in your mind long after the game is switched off. These aren’t the heavy-handed dialogue choices of a BioWare game but almost always in-game choices of whose life is less deserving and what lengths you’re prepared to go to in order to protect yourself and your men. There’s some unusually difficult moral choices to make throughout the story though, which given the game’s dark tone seem much more affecting than the video game average. This alone is worthy of huge praise, even if the fact that the game also has to work as a proper third person shooter means it’s constantly sending mixed messages. Action packed 3rd Person Shooter gameplay provides an up-close and.Processor: Intel Core 2 Duo 2Ghz / AMD At. This is one of the very few military shooters that actually dares to portray war and the military in anything other than a fetishistic and sycophantic light. A new portrayal of the military shooter experience with twisting narrative uncertainties. Given the starkness of Williams' tweet, that looks like the way it's going to be.And the battles in Spec Ops are ugly too. It doesn't need a follow-up, nor does it need re-telling in another form. ![]() It told an interesting and harrowing story of war, friendship, tragedy and psychosis, reached a conclusion, then sent its players stumbling into the night. Spec Ops: The Line went through a lengthy and troubled five-year development production, only to sell poorly on release, despite the game's reputation among both shooter and non-shooter fans.įrankly, it doesn't need a sequel. Recently on Twitter, a fan asked The Line's writer, Walt Williams, why there wasn't a sequel to the cult shooter forthcoming, and received a pretty straight answer, in which Williams remarked that the game's development team "would eat broken glass" than make another one. But, despite its status as a remarkable endeavor, it's hugely unlikely we'll see a sequel. Spec Ops: The Line’s writers say they would rather eat broken glass than work on a sequel to the unique third-person shooter. Williams has stated that he is in no way interested in any sequel 'because it was a brutal, painful development & everyone who worked on it. ![]() Yager's 2012 magnum opus Spec Ops: The Line has won much critical and public acclaim for its miserable but thought-provoking campaign, a take on the grim Congo tale Heart of Darkness. Spec Ops: The Line will probably be remembered as one of the most challenging games for Yager Development, and although it was a very good game, we have bad news for you if youre hoping for a sequel. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |